calibur.resources module#

calibur.resources.get_blender_cube() ndarray#
Returns:

triangles (N, 3, 3).

calibur.resources.get_monkey() ndarray#

The blender monkey head mesh. The mesh is in GL coordinates (-Z forward, Y up). The animal looks into Z.

Returns:

triangles (N, 3, 3).

calibur.resources.get_spot() ndarray#

The spot mesh from Keenan’s 3D Model Repository “Robust fairing via conformal curvature flow” The mesh is in Unity coordinates (Z forward, Y up). The animal looks into -Z.

Returns:

triangles (N, 3, 3).