calibur.resources module#
- calibur.resources.get_blender_cube() ndarray#
- Returns:
triangles
(N, 3, 3).
- calibur.resources.get_monkey() ndarray#
The blender monkey head mesh. The mesh is in GL coordinates (-Z forward, Y up). The animal looks into Z.
- Returns:
triangles
(N, 3, 3).
- calibur.resources.get_spot() ndarray#
The spot mesh from Keenan’s 3D Model Repository “Robust fairing via conformal curvature flow” The mesh is in Unity coordinates (Z forward, Y up). The animal looks into -Z.
- Returns:
triangles
(N, 3, 3).